Course project · Interactive concept

Giving flesh to bones: how kanji lost its pictures

Brief
Critique a piece of design history
Role
UX/UI · Concept development
Tools
Figma · Procreate
Year
2024
Format
Interactive game concept
Kanji matching game interface showing character connections

01The idea

Kanji began as pictures. Centuries of use wore the pictures down into the abstract characters people write today. The project asks a design-history question with a straight face: what matters more — the ancient origins, or how people use kanji now?

02The game

A matching game connects modern characters back to their original picture forms, so learners meet each character's story instead of memorizing strokes. Getting a match wrong is part of the point — the distance between picture and character is the history.

Moodboard for the kanji game
Moodboard: ink, paper, and the space between picture and character.
Game screen from the kanji matching game
A round of the matching game: modern character, ancient body.

03Reflection

Made during my own Japanese studies — the game I wished existed. Designing a critique as something playable made the argument land harder than any poster could.

Want the full process — research, iterations and the feedback that changed the design? Read the extended version →

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